1/28/2024 0 Comments Mage time spell trigger11th level nets you one 6th level spell slot and extra use of Cleric Kit abilities (see below). From Evil 10' and True Seeing), while Jaheira can fill the gaps if needed, but she can also focus more on Druid-only goodies while you handle the buffs + heals. If you want to try non-solo C/M dual, I'd suggest dualing at Cleric level 10 or 11 and bringing Jaheira for the ride: This way you'll get the really important 4th-5th level utility spells ( Free Action, Chaotic Commands, Death Ward, Lesser Restoration, Prot. Then again, if you dual C/M at 7th level, all you really get is a Mage with few Doom, Remove Fear, Chant/Hold Person and Death Ward freebies. Most players (author included) don't mind dualing at 9th level, but if you're dualing from level 12 or higher you're in for a long haul (unless you don't mind "going solo & scribe hundreds of scrolls" XP exploiting). Dual class builds have "downtime" after dualing, the higher you dual from the longer the downtime. Do you want a primary Arcane caster with side dish of Clerical protective spells, or do you want a primary Cleric with some of Mage's firepower? *** Dual class variant certainly gains gains Mage levels quicker, thus opening Arcane spellslots and Seq./Triggers/Contingencies much quicker, but keep in mind your Cleric spells stops scaling the moment you dual-class. Thanks to super friendly and helpful Reddit user, we have a differring views on whether or not C/M works better as dual or multi: While dual-class builds certainly are possible, I'm really not an expert on the subjet. Multiclassed Cleric is enough to cover all the priest spellcasting necessities, but for Arcane bombardment you'll want at least one full-time Mage for the heavy-lifting.ģ. However, you'll have access to 6th level Mage & Priest spells before halfway SoA.Ĭleric/Mage, especially the Multiclass variant, is a teamplayer and SHOULDN'T be relied as your only Arcane spellcaster! Neat!īiggest downside, however, is the slow level progression speed: By the end of Shadows of Amn, you'll be lucky to reach 8th level Mage spells and you won't gain 9th level Mage spells anytime soon either (about halfway ToB). You can wear Robe of Vecna & Amulet of Power to speed your Cleric spell casting times as well. Gains quite respectable HP compared to Mages + gains slightly better Saving Throws vs Death. Obtains decent Lore skill due to high INT and WIS scores. This includes things like Animate Dead, Skull Trap Holy Smite, True Sight True Seeing (different spelling, same effect), Flame Arrow Flame Strike and many many more. Instead of using up Mage spell slots, you can use Cleric-equivalents instead and memorize other Mage spells instead. No other character can even come close to your # of spellslots. Cast an absurd amount of spells per day, even moreso if you pump all the Wisdom Tomes on PC. Some of these combinations are real blast. Place Cleric spells in Sequencers, Spell Triggers and Contingencies. Gain decent THAC0 ratings thanks to Cleric side. Wear shields and helmets WITHOUT affecting Arcane spellcasting! Slices, dices, it even does the laundry!"Ĭompared to pure Mages or Sorcerers, Cleric/Mage can do following: on top of that, you're also getting all the Mage goodies!īest way to sum up Cleric/Mage would be "Better spellcaster Clerics than just pure Clerics" or "Crazy versatile casters. You've got all the important clerical buffs, decent summons and handful of surprisingly useful damage/CC spells. The Snapcaster’s ability is then countered because it no longer has a legal target, and your Inferno Titan can safely resolve (and can even kill the Snapcaster that just entered!).Cleric/Mage character offers a rather unique gameplay experience: Ability to mix and match Arcane and Divine spells for various effects. You respond with Surgical Extraction, exiling Mana Leak before it gains flashback. That ability won’t resolve until both players pass priority, which means you have a chance to respond with a spell or ability before that player will be able to cast the spell from the graveyard.įor example, you cast Inferno Titan, and your opponent responds with Snapcaster Mage, targeting the Mana Leak in his graveyard. This is where some players don’t realize the targeted spell doesn’t have flashback yet. Once the Snapcaster resolves, its triggered ability goes on the stack and the controller chooses a target. The targeted spell doesn’t immediately have flashback as soon as the Snapcaster hits the field. When your opponent casts a Snapcaster Mage to give something flashback, you get a window of opportunity to do something before that spell can be flashed back.
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